⚔️ BRITTANY, 1341-1364
A Blood & Crowns Mini-Campaign
Set during the War of the Breton Succession 1341 to 1364
1. 🎯 CORE CONCEPT
“Armies are stable — loyalties are not.”
- Each player has a fixed 200-point force
- Alliances, contracts, and objectives change every turn
- Cards drive payment, politics, mercenaries and chaos
2. 🎭 PLAYERS (4 FACTIONS)
🟥 House Montfort (English-backed)
- Aggressive, mobile, longbow-focused
- Bonus: cheaper English support
- Goal: Secure the Duchy, destroy Blois influence
🟦 House Blois (French-backed)
- Heavy cavalry, prestige
- Bonus: noble loyalty rerolls
- Goal: Secure the Duchy, eliminate Montfort
⬛ Free Company Captain
- Flexible mercenary force
- Bonus: can switch sides freely
- Goal: Gain wealth + titles
🟨 Breton League (Towns & Nobility) although this could be non player.
- Defensive, political
- Bonus: fortifications & income
- Goal: Prevent either side dominating Brittany
3. 🗺️ CAMPAIGN MAP
Use 6–8 regions (e.g. Rennes, Nantes, Brest, Vannes, Dinan, countryside zones).
Each region provides:
- Income
- Levy (optional reinforcement)
- Influence (for victory)
4. 🧱 ARMIES
- 200 points per player (Blood & Crowns)
- Fixed retinue for the campaign
- Themed by faction (English / French / militia / mercenary)
Armies:
- Persist between games
- May gain honours (cards)
- May suffer temporary effects
5. 🔄 CAMPAIGN TURN (3–5 TURNS TOTAL)
Each turn represents ~ maybe 6 months.
5.1 🃏 Card Draw
- Each player draws 2 cards
Cards are:
- Currency
- Titles and honours
- Scenarios
- Mercenaries
5.2 🤝 Diplomacy & Contracts
Open negotiation:
- Hire other players
- Trade cards
- Form alliances
Deals are binding for that battle only unless stated.
5.3 🗺️ Campaign Actions (Choose One)
- Attack a region
- Support/defend an ally
- Raid
- Fortify (defensive bonus next turn)
5.4 ⚔️ Scenario Selection
Each player plays one Scenario Card (1–6) face down.
Reveal simultaneously: 👉 Highest card determines the scenario
🎲 SCENARIOS
1 – Meeting Engagement
Random deployment, no advantages
2 – Ambush
Defender scattered, attacker gains surprise
3 – Relief of a Stronghold
One side fortified, relief force possible
4 – Raid & Burn
Small game, destroy objectives
5 – Escort / Intercept
Protect or capture baggage/noble
6 – Field Battle
Standard Blood & Crowns
5.5 ⚔️ Battle Resolution
- Fight using Blood & Crowns
- Allies may participate
- One player claims the region (pre-agreed)
5.6 💰 Rewards
- Gain income from regions
- Bonus cards for:
- Victory
- Objectives
- Key locations
6. 🃏 CARD SYSTEM
Card Types
💰 Gold
- Used to:
- Hire players
- Pay mercenaries
- Influence outcomes
🎖️ Titles & Offices
Persistent bonuses + Victory Points
Examples:
- Knight Banneret (+1 combat)
- Marshal (+reroll)
- Warden (+defence bonus)
🪓 Mercenary Companies
- Add units temporarily
- Must be paid each turn
- May desert or switch sides
🇫🇷 French Support
- Knights, gold, commanders
- Strong cavalry bonuses
🏴 English Support
- Longbows, gold, veterans
- Strong ranged bonuses
⚓ Naval Support
- Coastal movement
- Genoese mercenaries
- Cinque Ports raiders
- Blockades
- Bombardment
🗡️ Intrigue Cards
- Bribes
- Delays
- Betrayals
- Secret treaties
7. 🤝 ALLIANCES
- Players may combine forces in battle
- Rewards must be agreed beforehand
Optional:
- Secret deal cards revealed at battle start
8. 💥 OPTIONAL RULES
Uncertain Loyalty
Before battle, allied contingents roll:
- 1–2: delayed
- 3–5: normal
- 6: bonus activation
Fickle Loyalty
After battle:
- Roll for key nobles
- Failure → may switch sides next turn
9. 🎖️ SUPPORT COMMANDERS
Powerful one-battle characters.
🇫🇷 Bertrand du Guescelin
- Retinue: men-at-arms + crossbows
- +1 in Ambush / Raid
- Terrain advantages
🏴sir Robert Knollys
- Retinue: longbows + men-at-arms
- +1 in Raid / Field Battle
- Gains bonus gold for victories
⚔️ Sir Hugh Calveley
- Mercenary wildcard
- Can change sides
Use:
- Duration: 1 battle
After use:
- 1–2: gone
- 3–5: returns to deck
- 6: retained
10. 🏆 VICTORY
After 3–5 turns:
Score:
- Regions controlled
- Titles held
- Gold
- Contracts fulfilled
Special Wins
Montfort / Blois:
Hold Rennes + 3 regions → claim DuchyFree Company:
Most gold + at least 1 titleBreton League:
No faction controls >50%
Hidden Objectives - setup cards
Examples:
- Control 2 ports
- Betray an ally
- Win as defender
- Gain most wealth
11. 🧾 COMPONENTS
- Campaign map A3 plastic covered
- 4 armies (200 pts each)
- ~50 cards total:
- 6 Scenario cards
- Gold and loot cards
- Title cards
- Support cards
- Intrigue cards
12. 🎭 DESIGN INTENT
- Fast campaign (3–5 sessions)
- Minimal bookkeeping
- Maximum negotiation
- Constant shifting alliances
👉 Plays like: Kingmaker + medieval warfare + backstabbing.


































































