After
the Communist attack upon Durham market place, and their scandalous attempt to
destroy the Londonderry statue, Sir Godber decided to widen the city’s defences
by relocating Professor Quilp’s platoon of the Dunelm rifles to a new
headquarters at the bottom of Gilesgate. The Territorial Army Drill Hall proved
an ideal location and being situated close to Gilesgate Station meant that the
Town and Gown Platoon were on hand to counter the Communists next incursion. Due
to faulty intelligence, the Communists wrongly believed that there was a
shipment of rifles about to arrive at the station. Consequently, Arthur
Wedgewood Benn hatched a plot to seize the locomotive and its supposed cargo.
Area around Gilesgate Station circa 1939 |
This
was our second attempt at a new way of deploying that seems to make a big
difference to the feel of the game making it less WW2 in feel. Essentially,
both sides have a single deployment point - usually at a road entry point and
there is no patrol phase. Troops then enter the table on Blinds from that
deployment point. Each unit is assigned its own Blind. We have some simple
spotting rules that allow you to move around hidden if the terrain is suitable.
Once spotted or voluntarily deploying the troops treat the Blind as a jump off point
but the JOP is removed after deployment. If a CoC die is spent a Blind may be
converted into a static, permanent JOP.
View north from Station Lane
(The buildings came
out a bit bright under the lights at the club
– they’ve since been toned down.)
|
View towards the station from the allotments |
The
scenario required the Communists to capture the train; to do this they had to
spend a Chain of Command die to begin getting up steam and then it would be a
cumulative task until the engine was ready to go.
The
Dunelm Rifles had their deployment point on one table corner - essentially
Station Lane which is now the entrance road to the Travel Lodge. The Communists
came in from the opposite corner - i.e. down the rail track. As the Communists
were attacking we used the support levels for the ‘Attack on an Objective’
scenario. This gave the Communists 10 points of support, including 3 points for
the difference in Force Ratings. By contrast the Dunelm Rifles had a mere 3
points. On reflection, this was perhaps a mistake; as both sides were entering
the table from a deployment point we were actually playing an encounter battle
so the support should have been more equal. An alternative would have been to
allow the Dunelm deployment point to be placed further on table to reflect a
defended zone. Oh well lesson learnt.
The Cathedral Bedesmen spot the Communists infiltrating the station from the ruins of the Magdalene Chapel |
From
the outset things went bad for the Rifles; the initial Force Morale roll
furnished the Communists the maximum of 11 and the Rifles the minimum of 8,
giving the Commies the first go. During the battle the Communists rolled up a
scary amount of double and even triple phases, whilst the Rifles failed to
throw a decent command roll at all. By pub o'clock the Communists had reached
the locomotive, had at least 6 sections on the table and had virtually
surrounded the Rifles. At this point, the latter only had 3 sections on the
table and two of them had only advanced about 8 inches all game!
Wor Cheryl plies her trade at the back of the Volunteer Arms, whilst Verger Yeatman is in pursuit of the elusive Holly Blue. |
Still
with that amount of double sixes we had lots of civilians appear on the table.
Verger Yeatman, the lepidopterist, appeared in the gardens near the Rifles’
deployment point and spent all game chasing butterflies in the gardens. This
severely hindered their movement as their Blinds had to stay out of the way to
avoid attention been drawn to them because of the nutter with the net. To make
matters worse, Wor Cheryl appeared, plying her trade, at the back of the
Volunteer Arms. This was uncomfortably close to the Rifles’ deployment point and
preventing free movement had they actually managed to roll the necessary
command roll to deploy.
Fast Ernie delivers milk to the Station Tea Room, whilst Sykes and
Cooper window cleaners (suspiciously dressed as cricketers) block the Communist line of fire. |
Fast
Ernie delivered milk to all the properties in Station Lane and had reached the
Station by the end of the game. Here he was met by Sykes and Cooper, window
cleaners, heading in the other direction intent on cleaning the station
windows. If we had continued, this would have created a bit of a conundrum as
they were all in the line of fire of the impending fire fight.
We
also had a couple of random events. The first was early on and only affected
the Communists. The Swift Half random event saw half of Scargill's section
running for the Britannia Inn, where they stayed drinking until rousted out by
Scargill in a later phase.
However,
the classic must be the Random Event that I rolled. A command roll of 3 sixes,
a four and a one meant that I had nothing that could be activated that phase.
Oh well, at least I had the next phase. However, rolling for the Random Event,
I rolled 'Last Orders' which meant that all movement stopped in the next phase
whilst my lads argued over the next round.
Scargill’s section make a break for the Britannia Inn |
That
pretty much sums up my luck for the whole game. That said I can't claim that my
firing dice were bad - simply because we managed the whole game without any
firing! A small part of this may be due to the Rules of Engagement; my morale
started so low that I didn't want to have to roll for being the first to fire.
However, I suspect the real reason was that I simply never had enough decent
command rolls to do much!
Endgame. The Communists have control of the shed at the rear of the
station, have troops on the train and have enfiladed the University Officer Training Corps in the Gardens to the rear of Gilesgate |
The area of lower Gilesgate is much changed since the building of the by-pass in the 1960s. Gilesgate Station finally closed in 1966, becoming successively Archibalds hardware store and then a Travelodge.
The actual line, for the
most part, defined the route of the current A690. The 8th Battalion
DLI drill hall, the Volunteer arms and lower Gilesgate, plus much of Station
Lane were all lost in the building of the bypass and current A690 roundabout.
Gilesgate
Station 1966
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