The idea was to not only learn the rules but also get an idea of all the accessories we would need - i.e. terrain, markers and that sort of thing. As a consequence the table was a bit rough and ready as it just utilized whatever we could lay our hands on at the time.
The table laid out for a raid |
We puzzled over a few aspects of the rules, as expected for a first game, but we think we got there in the end. We were caught out a few times by the odd mechanism that was similar but subtly different from the other Peter Pig rules of which we are more familiar. We also made one or two fundamental errors but I'm fairly confident that the game will crack on at a good pace once we have a few more games under our belts.
As for the game itself, my Saxons were sadly thrashed in their first ever game. We played out the raid pregame which determined that the Saxons would be the defenders.
The game begins with a single defending unit (plus general) on table and the remaining four off table. Although the initial unit is depicted on table it is actually hidden at this point. Unfortunately, I was only able to bring on one other unit all game!
Saxon 'hidden' unit |
Vikings appear in 'march' formation |
The Saxons did bring on another unit fairly early on but that was to be their only reinforcement all game.
Saxon reinforcements arrive by road. |
Normally arriving units are subject to a random displacement but these arrived precisely where expected because of the road. The road also confers bonus movement.
Saxon reinforcement advancing into the jaws of defeat |
Saxons receive a thrashing |
As the winning Viking unit was left fatigued I threw my remaining Saxon unit into the fray.
The Saxons final fling |
This time the fight went in the Saxon's favour and they were soon 'hacking through' the Viking lines. However, rolling for casualties they lost both the unit leader and the general (anything but a one - twice!). Inevitably they were in a very bad position when it came to the second round of melee. No surprises then that they routed.
This was turn five which signaled the potential end of game (turns beyond five are optional and our offset against victory points). With no units on the field I decided to allow the game to end there and then.
Calculating the victory points at the end gave a convincing win to the Vikings - hardly a surprise really!
In summary, a good game and we're keen to give it another go.