The old firm took on the Whippersnappers of the Union at Port Republic. They outnumbered us in terms of players and figures. They also knew the rules, which is never à good thing.
The Confederacy suffered one more hindrance in this game, that being the dice rolling ability of Senator Eustace P. Quilp, a political appointed General. Not that the dice of General Uriah A Hittite were that much better.
Our mission, to prevent them taking control of the road to the rail head. Many rail trolley pump jokes followed...We push the right forward |
Our battery goes down and becomes a sink for our lack of staff officers. |
General Sheridan Phil, on his vast detour flank March into the wilderness. Three hours of incessant probing! |
We expected more up the centre, but this was enough to give us pause. Lots of them thar bluebells! |
And after forcing them back on the right they proved to be too many of them. I recovered this flank after our roll of zero staff officers and three hesitant brigades. |
Our batteries do sterling work and keep the left clear. General Phil finally begins to arrive. |
I recovered that left flank, but only to reveal yet more of them. Time was called and probably just as well. |
Our reformed line in the centre after that massed battery pushed us backwards |
Finally the flank March arrives, but time is up. We have prevented their attempt to sieze the road to the rail head. A victory for the Gentlemen of the south. |