18th August 1808, Dawns and Departures
The first moves towards Vimeiro
From Captain Quilp 4th Foot
I’ve chosen my support points as
follows:
Exploring Officer @ 3 points
Secondary Deployment Point @ 2 points
Musician @ 1 point
I was tempted by a Physic but I
reckoned the Priest could probably double for some of those duties. Hopefully,
the Exploring Officer should increase my chances of finding the Frogs, and as
I’ve plumped for the Exploring Officer I may as well take a Secondary
Deployment Point as well so he has some effect on any resulting table top
actions. Some may think the musician is for extra command and control but it’s
actually for the camp; a spot of music means I won’t have to listen to the
Priest and his sermons around the camp fire!
I don’t know how often you will be
requiring orders but the general intent is to march straight down the Torre
Vedras road. As Vimeiro Hill is at least 3 days away I need to push on if I’m
to get there by the 21st. So the initial plan is to move on down the
road as far as Ventosa, here I will leave the road and move on to Vimeiro Hill.
Naturally I will have an infantry patrol one square ahead of my main body. The
Exploring Officer will scout out the area between the 2 roads.
Toodle Pip,
Quilp (Light Company 4th
Foot)
From Captain Wiessmehr,
60th Rifles:
(Through gritted teeth) "My
dear Colonel Trant I look forward to meeting The Count of Pantalones and
marching with him and his brave men." sotto voce "Gott helfe
uns!"
Nobody is quite sure what happened to Binky in Quinta Gruga but he emerged after two days in Madame Lola's with a fierce grin, several bottles of Portuguese brandy and a repertoire of bawdy songs. The men's estimation of him has gone up considerably. Upgrade to Level 2.
The exploits of Corporal Louis Ferrigno at the convent where he broke down a door and then used it as a weapon had to be seen to be believed. The men know better than to make him angry and I am of the opinion that he will make a good sergeant, although Feuct thinks he is a little green.
Order of march on the road to Vimeiro.
Send The Masked Shadow out ahead. You know, I swear I've never seen that man blink.
Three skirmish groups with one sergeant each come next.
Then the three line groups with Lt. Snetterton -Lewis.
I shall accompany the last group with Dr Ottershaw, young Billy and the mules.
Finally, and with the VERY important duty of rear guard don’t y’know, the Portuguese and the blessed Count.
Nobody is quite sure what happened to Binky in Quinta Gruga but he emerged after two days in Madame Lola's with a fierce grin, several bottles of Portuguese brandy and a repertoire of bawdy songs. The men's estimation of him has gone up considerably. Upgrade to Level 2.
The exploits of Corporal Louis Ferrigno at the convent where he broke down a door and then used it as a weapon had to be seen to be believed. The men know better than to make him angry and I am of the opinion that he will make a good sergeant, although Feuct thinks he is a little green.
Order of march on the road to Vimeiro.
Send The Masked Shadow out ahead. You know, I swear I've never seen that man blink.
Three skirmish groups with one sergeant each come next.
Then the three line groups with Lt. Snetterton -Lewis.
I shall accompany the last group with Dr Ottershaw, young Billy and the mules.
Finally, and with the VERY important duty of rear guard don’t y’know, the Portuguese and the blessed Count.
Red Force
The march from Quinta Gruga goes well,
with the road south being empty. You
send forward patrols and the exploring Officer.
The fellow assigned to you is a Dragoon officer named David, the Lord
Farthingdale. He insists on that
"the lord" title by the way.
He is a lieutenant and he is clearly drunk. His father is Sir Augustus, a Staff Officer
with Sir Arthur.
The route ahead is over scrub land that
passes for cultivation here in Portugal.
Your patrols quickly push on and out of sight. The exploring Officer is well mounted on an
enormous stallion he calls Satan`s Balls.
He ranges ahead quite fearlessly and in the afternoon reports the presence of French
skirmishers from a line regiment in the area of St Paulo, a tiny village with a
small church. These Voltiguers are
escorting a heavily laden wagon towards area 17.
Your patrols meanwhile report the
presence of the main French Brigade column in
area 17, retreating from it's defeat at Rolica, and a detachment camped
in a low point of the road acting as a rearguard. They have cook-fires buring. Sergeant (Sorry that should be Ensign but the
damned man is wearing his Sergeant's uniform) Wellard estimates a single group
of Voltiguers and two of Line formed up to the left of the road. They seem to have a wagon with a broken wheel
on the road to their left flank, and a gaggle of troops behind that, probably
stragglers but possibly artillerymen trying to save a gun with a broken
wheel?
It is too late to bring up the main
body and attack tonight, but you may attack at first light, or attempt to flank
the position?
The Command of the Light Company
Captain (no first name? or at least I can`t find
one recorded) Quilp Big Man III
Ensign Dick Wellard. Still in his Sergeants uniform. Big Man II
Sgt Postlethwaite "Mother" Jaggers Big
Man I
David Ld. Farthingdale, Lieutenant Royal
Dragoons. Drunk.
Dr Samuel Johnson Physic and lexicographer.
Green Force
Green Force
The
march from Quinta Gruga is done at Rifles quick pace. The road south is empty. You send forward patrols and the Exploring
Officer. The fellow is a Portugee
Officer Colonel Trant has attached to you, who called himself Sombra Mascarada
(the masked Shadow.) He wears a Hussar
Lieutenant's uniform and never blinks.
He may not be entirely sane. He
knows these roads well however and very quickly identifies French Voltiguers
from a line regiment in the area of St Paulo, a tiny village with a small
church. These Voltiguers are escorting a
heavily laden wagon westward away from you and towards area 17.
Quilp
and his men on the road to your right (west) have done their best and the
exploring Officer reports them as moving through area 12, but you command
Riflemen, and their pace is extraordinary and you are ahead of him. You have two hours before sunset, and thus
the opportunity to attack.
Binky
has recovered from his wound at Rolica, but he now walks with a mincing gait
that is painful to watch. His voice has
also risen by at least an octave. The
men are in awe of him and his new status as a Level II big man. Three cheers for Binky!!!
The
bad news is that the Count and his Portugee troops are straggling and
looting. Sergeant Feuct informs you that
his Excellency the Count is a gentleman unsuited to military activity, but that
he has for now retained his pantalones.
(He is apparently notorious for losing his trousers) It has become clear why Colonel Trant
detached him to you.
The French appear to have only two groups of line and a
single group of Voltiguers. They are
cooking dinner, but their position is poorly chosen, and with a village behind
them they would find it difficult to withdraw.
A very Fat French Major seems to be in charge.
You may attack using the Rifle Company or camp in area
14 and wait for the Portuguese to straggle in.
As Binky
points out His Excellency the Count of Pantalones will be furious if he misses
the action, and that should prove hilarious!
Gentlemen of the Petains,
I have set out both of your prospective games here.
Battlefield One, Green Force on the
Torres Vedras road
Battlefield 2, Red Force on the
Vimeiro road
Both scenarios will be "Fighting
withdrawal."
Blue will defend the left, Red and
Green respectively will attack from the right.
Fighting
Withdrawal
INTRODUCTION
This game is a Battle. The defender is seeking to delay their
opponent by inflicting a bloody nose, thereby buying time.
DEPLOYMENT POINTS
The defender, Blue, chooses which
edge he wishes to defend and then dices to see which area contains their main
Deployment Point which may be placed anywhere in that area. A secondary Deployment Point may then be
placed anywhere in the Zone indicated for that purpose.
The Green and Red attackers may
place their Primary Deployment Point anywhere on his table edge with any
secondary Deployment Points being placed from that.
OBJECTIVE
The objective will generally be set
by the campaign situation. However, if
Red or Green captures Blue’s Primary Deployment Point, the game will end
immediately.
TERRAIN REQUIREMENTS
The road running through the table
will run along the centre left to right.
I need only a broad plan, and an idea of which area your
deployment point will be in.
Sir Augustus Farthingdale...
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