The Pictish King faces off against Tribune Iammius on the flank. Just before Iammius runs away. |
The cataphracts finally manage a charge, into the centre of the Pictish line. |
On the Saxon flank the Vankings get stuck into the Romans. |
Jarl Skvirt attacks the Jazz Hands again. The Manus Gothica hold out in an extraordinary fight that lasts almost the whole game. They are renamed the Fortis Manus Gothica. |
The Cataphracts kill off the Pictish warband opposing them, but once again are reduced to a pitiful few cohesion points, making them virtually useless for further action. |
The Pictish Monks prayers to Vectron are more powerful since they are nude. Vectron smiles on a naked supplicant! |
Jarl Skvirt struggles to make any impact on the Jazz Hands |
The Claws of Quilpius are shown on table, with some Roman anguish. The Roman left is gone, but the Picts are in tatters. |
The Fortis Manus Gothica are shot down by Pictish archers. Shame! Jarl Skvirt storms up the hill ready to descend on the Romans beyond. |
The Saxons have lost heavily too. With only two units left from their original six they are on 66%, but with the Vankguard of the King and Jarl Skvirt still on table they are still powerful. |
It certainly was close fought and exciting; a fitting end to this part of the campaign. The Dux Bellorum rules are idiosyncratic to say the least but they give a cracking game, I think they fit the period very well.
ReplyDeleteThe Vankguard shall stand erect and proud when Mt Hardon is mentioned in the sagas. Loved this set of games. Pity about Quilpius ending his days in a wicker man.
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