For the
fourth in our series of Bag the Hun games I wanted to introduce ships. Some
time ago (2005 in fact) we put on a BTH game of which I still have many fond
memories and which was notable for the sheer amount of laughter around the
table. Yes, for those in the know, I’m speaking of the infamous Stuka attack on
Capt. Geest’s banana convoy. If I recall correctly, the earlier version of the
rules did not contain any actual ship rules and we just used static ship
markers as targets. So with that in mind I was keen to see how the latest
version dealt with ships and it just so happens that, a few years ago, I was
given a small collection of 1/1200th ship models by another club
member (thanks Stan!).
The
premise of the game was that a German high altitude reconnaissance plane had spotted a British warship (HMS Hood – or so the label on the bottom of the
model tells me) moving into the Channel. So the German objective was obviously
to sink the said warship.
Rather
than predetermine the opposing forces I wanted to include a measure of planning
for both sides. Hence the Germans were given a list of available units from
which they could select three (although at least two units had to consist of
bombers). Units consisted of 6 bombers, four fighter-bombers or four fighters.
If truth be told, the scenario is really about bombing ships but I included the
fighters as a comfort blanket for those who needed it. Each of the bomber units
was also pre-assigned a mode of attack, taken from the bombing options in the
rules:
He 111 –
may ‘level’ bomb
Do 17 (in this scenario, a
unit of low level attack specialists) – may ‘skip’ bomb
Ju 88 –
may ‘level’ bomb OR dive bomb (bombing type must be chosen before the game)
Ju 87 –
may dive bomb
Me 110 –
equipped as fighter bomber – may ‘level’ bomb
Me 109 –
fighters only
The
Germans were also required to predetermine their entry point (from the south or
south-west), their altitude and their turn of entry. As predicted, the Axis
side chose the comfort blanket option and added the Me 109s to their bomber
force of dive bombing Ju 88s and skip bombing Do 17s. The plan was for the
‘fast’ Ju 88s to enter at altitude level 4 from the South West, followed by the
Do 17s on move two. The fighters would appear from the South on move three. The
Axis missed a trick here as if the Dornier low flying specialists had stayed
down at altitude level one they would have escaped detection by the Chain Home
RDF stations.
The British
started the game with a patrol of 3 Blenheim 1Fs on patrol and already on the
table. Surprisingly, with the whole table to deploy on, the 3 Blenheims and 3
dummy bogies were deployed at the table edge and in close vics. The British
were then informed of the altitude and direction of the hostile raids representing
forewarning from the Chain Home stations. They could then scramble a further
section of 3 fighters with which to reinforce the Blenheims. These were to be
chosen from Defiants, Hurricanes or Spitfires. Defiants, if chosen, would
arrive on turn one and Hurricanes on turn two. If Spitfires were chosen there
would be a chance that they would arrive on turn two but there was also the
chance that they would not arrive until turn three.
Disregarding
the wonder that is the Defiant (ahem), the British instead chose to scramble a
section of 3 Hurricanes choosing to enter from the north at the maximum altitude
of six.
Ju 88 Bogeys enter from SW, yellow ship Bogeys and red RAF patrol Bogeys in the distance |
HMS Hood
was soon spotted by the forward Ju88s which in turn were themselves spotted by
Bomber Braddock’s Blenheim patrol.
HMS Hood spotted |
Bomber Braddock’s Blenheims cleverly used an intervening cloud to get around behind the leading kette of Ju 88s. Unfortunately, German defensive fire was heavier than expected and the rear of the bomber formation was a distinctly unhealthy place to be. There followed a tense few moves in which the Blenheims were subjected to either air gunner fire or their own flak from HMS Hood.
Braddock's hidden Blenheims circle the lead bombers |
Eventually
the inevitable happened and Braddock’s Blenheim exploded in a ball of flame.
The small central cloud is actually Braddock’s exploding Blenheim |
By now
Charlie Foxtrot’s unspotted section of Hurricanes were swinging around the
flank of the bomber formation. Too late to stop the Heinrich Winkler’s lead
kette of Ju88s dive bombing the Hood though. Two out of three bombs hit but did little damage.
The Hood under attack |
Bravely
the remaining 2 Blenheims commenced a head on attack to break up the remaining
bomber formations whilst Charlie Foxtrot’s Hurricanes attacked from the rear.
Unfortunately, Dieter Hasselhof and a schwarm of 109s had been waiting for that
very moment sweeping down and bouncing the unsuspecting Hurricanes.
Charlie Foxtrot bounced |
Within
seconds, two of the Hurricanes, including Charlie Foxtrot’s were spinning down
into the channel. In the distance one of the remaining Blenheims was also now
on fire.
British fighters in trouble |
Back at
the ship Heinrich Winkler’s Ju 88s were driven off by the weight of very heavy
flak from HMS Hood. The Hood then swung about to present a harder target for the
remaining dive bombers. Unfortunately
they were now beam on to Wolfgang Fokker’s low attacking Dorniers – a perfect
target for the Dornier’s skip bombing attack.
The Hood beam on |
Meanwhile
back at the rear, with one Hurricane gone and Charlie Foxtrot spinning out of
control, Dieter Hasselhof led his pair of 109s in pursuit of the remaining
Blenheims. However, with perfect timing, the sole remaining Hurricane latched
onto his tail and with a long burst the 109 exploded – it seems that having a
character card is akin to a death warrant in this game!
Hasselhof's demise |
With the
table edge in sight, the Hood had once again changed course and headed for
safety, or maybe she was actually weaving to avoid the bombers. In response the
2nd wave of Ju 88s changed formation into line ahead in preparation
for their bombing run in front of the Dorniers which had now dropped to wave top
level.
Ju 88s in line ahead |
While the
Ju 88s struggled to find the best line of attack, the Dorniers commenced their
bombing run. Both formations were, however, subjected to a veritable storm of
flak
Bombs versus flak |
Although two Dorniers did achieve hits on the Hood, causing minor damage, several were driven off and two plummeted out of control into the drink.
Time to deploy the dinghies boys! |
It was now left to the remaining Ju 88s to finish the job but the next card turned out to be ‘Ships Move’ and the Hood sailed over the table edge to end the game.
A Victory for the British then but this was always going to be a tough target. Maybe the Axis should have gone for more bombers after all?
Out of the cold and foggy night came the British ship the Hood
ReplyDeleteAnd ev'ry British seaman, he knew and understood
They had to sink the Bismarck, the terror of the sea
But instead the game was Bag the Hun, and I was an Absentee...
Looks great fun.