Thursday, 3 December 2020

Table E Swashbuckle the Inn.

D'Artagnan's fight with Count Rochefort after a chance meeting in the Inn at Meung is a key foreshadowing moment in Dumas Three Musketeers.  Table E are about to undertake the challenge.  The objective... its a duel, go get them!


The Musketeers are in two "groups,"  Porthos and Aramis, both (3) magnificent swordsmen are at a table near the rear wall.  Athos (3) and D'Artagnan (4) occupy a second table, having a drinking contest.  Athos has been wounded and counts as a 2 for this game.  It may be the drink.  D'Artagnan is a Superb Swordsman but dresses like a Gascon tramp.

The Inn has only one other customer, the Notorious Captain a Wild Geese Officer of O'Shane's Regiment. The Captain is a (3) magnificent swordsman fighting with two blades.  

The Inn door crashes open and there stands Rochefort, the Cardinal's Blade and four of the Guard.  The Musketeers must be arrested for crimes against fashion.

Rochefort is a (4) Superb swordsman.  Each of the Guards is a (2) Dashing blade.

The points are even, with only the Captain as a wildcard. 

The Game

Only a few opportunities for stills during a Zoom, but I did my best...

Aramis falls, pierced through ye olde chitterlings

Old One Eye versus the young blade. D'Artagnan falls


Porthos last stand... actually he surrenders and is lead off to the Bastile


The Ordinary Cardinal's Guards player combined with a swashbuckling Rochfort won this game in style.  I name them the Flashing Blades of Table E.

Messieurs, We Salute You, or in Bold Oliver Reed's words, "Softly Gentlemen!"

Although, at the end of the game, Guardsman A, or "Alphonse" had yet to move!  Cowardly Alphonse will probably make Captain with this level of devious cowardice.


My "easy take" on the 'And One For All' rules.

INITIATIVE
Roll off d6 for the quality of insult or wit highest wins.

Insults
1.  Your poor fashion sense     
2.  Your dubious paternity     
3.  Your Mother's good looks
4.  Your face
5.  Your horse
6.  Your Mistress' bosom

Banter
I intend to gather some banter quotes from a Multiplayer game. 
Proposed list.
1. Really?
2. Whatever!
3. F*ck off big nose!
4. My middle finger salutes you Sir!
5. Your Father smells of elderberries.
6. I fart in your general direction.

French School Fencing
Extra dice if players utilise the correct terminology
In "Swashbuckling"
Allez Monsieur!  Come on Monsieur  "Lead on"
Touché   a hit, a palpable hit.
Attaque de fer, on the opponents blade
Prets?  ready
Croisé  crossing blades.  A pass. 
Flick   cut at the face with the point (poor form)
Press  opponents blade out of line
Presént  offer the blade for engagement - playing to the gallery

"Attacks"
Lunge   Attack moving forward with the point - impetus
Thrust  Attack in line with the point

Swashbuckling
Figures move in straight lines.  
Perform swashbuckling actions, or free move and select another figure. 
Pass by rolling d6 for first action, 2d6 for second 3d6 for third etc... Roll a 1 fails and loses initiative.
Lose initiative or stop and you lose the accumulated swashbuckler dice.
Actions directed at enemy figures, they roll their rating dice to duck or avoid.
Move into contact, may still insult, kick slap, feint, slash or fence.

Examples  of  actions: 
•  Dodging  an  object  or  person. 
•  Picking  up  and  throwing  a  plate 
•  Pulling  a  rug, tapestry or curtain
•  Leaping  onto  or  off  a  table  or  barrel  or  other  object
•  Leaping  over  a  table  or  barrel 
•  Jumping  and  grabbing  a  chandelier 
•  Swinging  on  a  chandelier 
•  Sliding  down  a  banister  
•  Rolling  a  barrel  
•  Running  up  or  down  a  flight  of  stairs 
•  Slapping  or  punching  or  kicking 
•  Insulting  and  taunting  an  enemy 
•  Feint with your blade
•  Slash with your blade
•  Play to the gallery
•  Make a brag
Some  actions may  be split  into  two  separate  actions if  you  wish,  eg  picking  up  an  object,  then  throwing  it, or  pushing  over  a  barrel, then  rolling  it.   The  reason for  doing  so  is  to  accumulate  swashbuckling  dice 

Opposed Actions & Ratings 
An opposed action is one which is directed at an enemy figure, such as throwing a plate, rolling a barrel, punching, kicking, insulting, etc.  In this case, the enemy figure rolls dice equal to its Rating:  
4  Superb: Rochefort & D’Artagnan   
3  Magnificent Three Musketeers  
2  Dashing  Cardinal’s Guards 
1  Good  Other figures

Attacks
Duels are declared as attacks.  Roll your rating dice and any or all swashbuckling dice earned.  I see this as lunging, stabbing with the point.
Each dice higher than the enemy is a hit.  Two sixes increases to 7, 3 to 8.

5A.  Swashbuckling   Hits table  
1st  hit      Pushed Back 
2nd hit      Stunned 
3rd  hit      Dropped Weapon  
4th  hit +   Wounded  

5B.  Duelling Hits Table  
1st  hit      Pushed Back 
2nd hit      Wounded 
3rd  hit      Dropped Weapon  
4th  hit +   Wounded 
* Attacker takes hits if he loses.
Three wounds figure drops, unconscious. 
Stunned, and dropped weapon recovery are swashbuckling actions

Duelling Bonuses 
Figures may get bonus dice to their duelling rolls: 
Elevation:   +1 dice
Each extra friendly figure in contact with enemy:  +1 dice
Opponent Weaponless:  +1 dice
Impetus:  +1 dice  (if in a lunge attack must follow up - both opponents gain the +1
When the attacking figure finally duels, both players roll dice.  The duel consists of one round of dice rolls. 
The attacking figure rolls its accumulated swashbuckling dice plus its Rating dice, plus any bonuses.  
The defending figure rolls its Rating dice, plus any bonuses.  
The results are worked out similarly to opposed swashbuckling actions, ie the highest roll on a single dice wins.  The difference in totals is the number of hits taken by the loser.  Note that the attacker does take hits if it loses.
Attacker must press forward if a lunge was used.

Shooting
Only ever get 1 action dice for an aim.  Roll your rating.  No reloading with these weapons.

Markers
Markers should be placed beside a figure to indicate setback.  To indicate wounds, simply adjust the base on the figure.  Dropped weapons (swords) Stunned - black disc marker under base.

Roll off d6 for the quality of insult  highest wins.

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