D'Artagnan's fight with Count Rochefort after a chance meeting in the Inn at Meung is a key foreshadowing moment in Dumas Three Musketeers. Table E are about to undertake the challenge. The objective... its a duel, go get them!
The Inn door crashes open and there stands Rochefort, the Cardinal's Blade and four of the Guard. The Musketeers must be arrested for crimes against fashion. |
Rochefort is a (4) Superb swordsman. Each of the Guards is a (2) Dashing blade.
The points are even, with only the Captain as a wildcard.
The Game
Only a few opportunities for stills during a Zoom, but I did my best...
Aramis falls, pierced through ye olde chitterlings |
Old One Eye versus the young blade. D'Artagnan falls |
Porthos last stand... actually he surrenders and is lead off to the Bastile |
The Ordinary Cardinal's Guards player combined with a swashbuckling Rochfort won this game in style. I name them the Flashing Blades of Table E.
Messieurs, We Salute You, or in Bold Oliver Reed's words, "Softly Gentlemen!"
Although, at the end of the game, Guardsman A, or "Alphonse" had yet to move! Cowardly Alphonse will probably make Captain with this level of devious cowardice. |
My "easy take" on the 'And One For All' rules.
INITIATIVE
Roll off d6 for the quality of insult or wit highest wins.
Insults
1. Your poor fashion sense
2. Your dubious paternity
3. Your Mother's good looks
4. Your face
5. Your horse
6. Your Mistress' bosom
Banter
I intend to gather some banter quotes from a Multiplayer game.
Proposed list.
1. Really?
2. Whatever!
3. F*ck off big nose!
4. My middle finger salutes you Sir!
5. Your Father smells of elderberries.
6. I fart in your general direction.
French School Fencing
Extra dice if players utilise the correct terminology
In "Swashbuckling"
Allez Monsieur! Come on Monsieur "Lead on"
Touché a hit, a palpable hit.
Attaque de fer, on the opponents blade
Prets? ready
Croisé crossing blades. A pass.
Flick cut at the face with the point (poor form)
Press opponents blade out of line
Presént offer the blade for engagement - playing to the gallery
"Attacks"
Lunge Attack moving forward with the point - impetus
Thrust Attack in line with the point
Swashbuckling.
Figures move in straight lines.
Perform swashbuckling actions, or free move and select another figure.
Pass by rolling d6 for first action, 2d6 for second 3d6 for third etc... Roll a 1 fails and loses initiative.
Lose initiative or stop and you lose the accumulated swashbuckler dice.
Actions directed at enemy figures, they roll their rating dice to duck or avoid.
Move into contact, may still insult, kick slap, feint, slash or fence.
Examples of actions:
• Dodging an object or person.
• Picking up and throwing a plate
• Pulling a rug, tapestry or curtain
• Leaping onto or off a table or barrel or other object
• Leaping over a table or barrel
• Jumping and grabbing a chandelier
• Swinging on a chandelier
• Sliding down a banister
• Rolling a barrel
• Running up or down a flight of stairs
• Slapping or punching or kicking
• Insulting and taunting an enemy
• Feint with your blade
• Slash with your blade
• Play to the gallery
• Make a brag
Some actions may be split into two separate actions if you wish, eg picking up an object, then throwing it, or pushing over a barrel, then rolling it. The reason for doing so is to accumulate swashbuckling dice
Opposed Actions & Ratings
An opposed action is one which is directed at an enemy figure, such as throwing a plate, rolling a barrel, punching, kicking, insulting, etc. In this case, the enemy figure rolls dice equal to its Rating:
4 Superb: Rochefort & D’Artagnan
3 Magnificent Three Musketeers
2 Dashing Cardinal’s Guards
1 Good Other figures
Attacks
Duels are declared as attacks. Roll your rating dice and any or all swashbuckling dice earned. I see this as lunging, stabbing with the point.
Each dice higher than the enemy is a hit. Two sixes increases to 7, 3 to 8.
5A. Swashbuckling Hits table
1st hit Pushed Back
2nd hit Stunned
3rd hit Dropped Weapon
4th hit + Wounded
5B. Duelling Hits Table
1st hit Pushed Back
2nd hit Wounded
3rd hit Dropped Weapon
4th hit + Wounded
* Attacker takes hits if he loses.
Three wounds figure drops, unconscious.
Stunned, and dropped weapon recovery are swashbuckling actions
Duelling Bonuses
Figures may get bonus dice to their duelling rolls:
Elevation: +1 dice
Each extra friendly figure in contact with enemy: +1 dice
Opponent Weaponless: +1 dice
Impetus: +1 dice (if in a lunge attack must follow up - both opponents gain the +1)
When the attacking figure finally duels, both players roll dice. The duel consists of one round of dice rolls.
The attacking figure rolls its accumulated swashbuckling dice plus its Rating dice, plus any bonuses.
The defending figure rolls its Rating dice, plus any bonuses.
The results are worked out similarly to opposed swashbuckling actions, ie the highest roll on a single dice wins. The difference in totals is the number of hits taken by the loser. Note that the attacker does take hits if it loses.
Attacker must press forward if a lunge was used.
Shooting
Only ever get 1 action dice for an aim. Roll your rating. No reloading with these weapons.
Markers
Markers should be placed beside a figure to indicate setback. To indicate wounds, simply adjust the base on the figure. Dropped weapons (swords) Stunned - black disc marker under base.
Roll off d6 for the quality of insult highest wins.
No comments:
Post a Comment