Many months ago, when it seemed that the world couldn’t get any
weirder, I began the ubiquitous Wargaming Lockdown Project.
Even further back in the mists of time I had acquired a
large box of unpainted 15mm ACW figures at a Bring & Buy (I honestly don’t
remember which one). Now seemed like an ideal opportunity to get them painted
and, when we were finally allowed out of our homes, onto the table for a bit of
good, old fashioned, lead-pushing fun.
I should not have to explain, dear reader, what happened next. An extra brigade or two became four or five which became at least a couple of ‘bargain’ army packs and so it continued. Like Topsy it growed and growed; the Uncle Tom’s Cabin reference seems historically appropriate. Eventually an eclectic mix of old school 15s was assembled consisting of, among unidentified others, Old Glory, Friekorps, Essex, Warrior, Lancashire, Minifigs, Naismith….
There is a plethora of American Civil War rules to choose
from but, having the Lardy seal of approval and having recently played David
Brown’s excellent ‘O’ Group, Pickett’s Charge was the strong favourite.
We needed something small and simple to ease us into the
rules so The Battle of Port Republic was chosen from Bullets & Dirt, an
old scenario booklet for Johnny Reb II now available again, I believe, as a
download.
Only two Union brigades on the defensive against up to five Confederate
brigades turning up in force arriving from the south but spread over time. The Rebs under Jackson are playing against
the clock and needed to oust the Bluebellies as quickly as possible. Do they
attack from the off or should they wait for more of their brigades to arrive?
This first game was played necessarily slowly with numerous pauses for reference to the rules but still managed to remain enjoyable and fun (there’s that word again).
At 7am the first Rebels to arrive were the famous
Stonewall Brigade who, despite their depletion in numbers due to the recent
campaign, took up an aggressive stance on their left next to the Shenandoah.
Deploying their batteries and skirmishers to cover the advance they were a fine
sight to behold.
Taylor placed the 9th Louisiana on his extreme
right in skirmish line and proceeded to toy with skirmish checkerboard and possibly
skirmish hexagon before being ticked off by the umpire. Eventually the dancing Louisianans would be dispersed under constant fire and shell but by that
time the battle was as good as over.
Now surely Jackson can make a rapid advance and take the field.
Sadly, Brig-Gen Taylor threw a series of utterly uninspiring
dice resulting in several Hesitant markers and earning him the ironic
soubriquet of Taylor “Swift”.
With numbers on their side the US firing line should surely
be able to inflict some serious damage. But numbers proved not to be the Union
commander’s forte and their rolling was lamentable.
29th Ohio defend the crossroads but are those
more cursed Rebels hovering into view?
Stuert's Brigade finally arrives in the distance and the Yankee's fate is sealed.
So, a Rebel victory but not a decisive one as it took them
until after 11am to settle the issue. This was thanks in no small part to poor
Taylor “Swift” and his dodgy dice. No doubt the recall to Richmond will appear
by the end of the week.
Pickett's Charge are a fine set of rules and we look forward to more battles over the next few weeks. Now where did I put my Hardee hat?
I do like Dave's rules although I havent used my ACW's since lockdown started. A very neat set up, well done.
ReplyDeleteCheers Robbie, next up we'll try the scenario from the rulebook. With 4/5 brigades per side it should be a bit more of a challenge.
DeleteLooking forward to giving this a go!
ReplyDeleteConsider yourself pencilled in for a few encounters when you return to Blighty. The South will have need of an experienced Colonel such as yourself. I imagine you in white linen suit and panama, gently rocking on the porch on your plantation house. Although not necessarily on a chair.
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