In a nod to the terrain of Zululand we deployed a donga and rolling hills as well as tall grass areas onto the weekly battlefield. It was pointed out that the donga was clearly the creation of a master craftsman, a work of genius. I pointed this out with no sense of embarrassment since I was the bloke what done it.
The thin end of the donga. |
And the running tokens indicate that the Zulu have "run to ground." |
The British cautiously deploy |
Turns out that a donga is just as attractive as a hill in terms of getting troops into it. |
I run at the British, but again and again I'm knocked back |
Worse, even when I get into combat I'm beaten. The national Characteristic stats of the British seem a little Hollywood. |
But we do kill a few of them |
The British form up a line, the Zulu hide in the grass. |
The colour is saved. It seems Lt Pea wasn't killed in vain last game. |
A desperate fight around the colours. |
And the British dice are excellent. They shield the withdrawing colour. |
The remains of the Zulu cower in the tall grass. |
The last turn. All the Zulu can do is fire a ragged volley as the British rescue their colours. |
As a step ahead with the Zulu I intend to add a second group of Musket men, which seems fair enough since the Zulu had far more guns than the British.
The Imperials have a group of Natal Native Infantry yet to be painted, and I may add another, as well as some Natal/Boer cavalry. My intention is to make the "British" a more diverse, historically accurate force.
I've really enjoyed these few Zulu games. A small figure collection but the Blood and Steel rules worked really well to give three excellent games in a row. Its a period I will dip back into in future.
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