Following on from our 'Blood and Steel' in the Sudan game we trialled an alternative 'co-op' style game - this time with 'The Men Who Would Be Kings'. Whilst I see 'Blood and Steel' as low level skirmish game, I think TMWWBK has a slightly larger feel to it. B&S works well as 1 figure represents 1 man, with the whole force under a single officer. By contrast, each unit in TMWWBK has its own officer and I prefer to think of it as a company.
In this game both players ran the Egyptian force whilst the Mahdists were controlled by a heavily amended Mr. Babbage. In the original game, every time an 'Imperial' unit moves it must test to see if any Mahdists 'pop up'. In this version the Mahdists begin on 'blinds' (some of which may be dummies) and must be spotted before engaging.
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The Egyptians escorting some baggage camels across the table. Regulars on the right with Irregulars and mounted Bashi Bazouks on the left. |
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The Dervish deploy randomly but it seems that even the 'AI' system recognises the efficacy of the khor. |
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On the Egyptian left the Bashi Bazouks seem reluctant to move. |
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.......but on the right, the Egyptian Gendarmerie move to the head of the khor and spot the Dervish massing. |
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The Gendarmerie charge down the khor to be met by Dervish cavalry |
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.....meanwhile who knows what lays in wait further down the khor. The Dervish maintained this threat for the remainder of the game. |
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The left is under pressure but the Mahdist attack peters out |
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On the right the Fellaheen and Bazingers throw back attack after attack |
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By the evening's end we've almost cleared the field |
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.....but the next wave is massing on the table edge! |
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