Saturday, 25 April 2026

A holiday in Brittany this summer!?

 

⚔️ BRITTANY, 1341-1364

Blood & Crowns Mini-Campaign

Set during the War of the Breton Succession 1341 to 1364


1. ๐ŸŽฏ CORE CONCEPT

“Armies are stable — loyalties are not.”

  • Each player has a fixed 200-point force
  • Alliances, contracts, and objectives change every turn
  • Cards drive payment, politics, mercenaries and chaos

2. ๐ŸŽญ PLAYERS (4 FACTIONS)


๐ŸŸฅ House Montfort (English-backed)

  • Aggressive, mobile, longbow-focused
  • Bonus: cheaper English support
  • Goal: Secure the Duchy, destroy Blois influence

๐ŸŸฆ House Blois (French-backed)

  • Heavy cavalry, prestige
  • Bonus: noble loyalty rerolls
  • Goal: Secure the Duchy, eliminate Montfort

⬛ Free Company Captain

  • Flexible mercenary force
  • Bonus: can switch sides freely
  • Goal: Gain wealth + titles

๐ŸŸจ Breton League (Towns & Nobility) although this could be non player.

  • Defensive, political
  • Bonus: fortifications & income
  • Goal: Prevent either side dominating Brittany

3. ๐Ÿ—บ️ CAMPAIGN MAP

Use 6–8 regions (e.g. Rennes, Nantes, Brest, Vannes, Dinan, countryside zones).

Each region provides:

  • Income
  • Levy (optional reinforcement)
  • Influence (for victory)

4. ๐Ÿงฑ ARMIES

  • 200 points per player (Blood & Crowns)
  • Fixed retinue for the campaign
  • Themed by faction (English / French / militia / mercenary)

Armies:

  • Persist between games
  • May gain honours (cards)
  • May suffer temporary effects

5. ๐Ÿ”„ CAMPAIGN TURN (3–5 TURNS TOTAL)

Each turn represents ~ maybe 6 months.


5.1 ๐Ÿƒ Card Draw

  • Each player draws 2 cards

Cards are:

  • Currency
  • Titles and honours
  • Scenarios
  • Mercenaries
If you draw a scenario you must play it.  Scenarios with higher scores trump lower.

5.2 ๐Ÿค Diplomacy & Contracts

Open negotiation:

  • Hire other players
  • Trade cards
  • Form alliances

Deals are binding for that battle only unless stated.


5.3 ๐Ÿ—บ️ Campaign Actions (Choose One)

  • Attack a region
  • Support/defend an ally
  • Raid
  • Fortify (defensive bonus next turn)

5.4 ⚔️ Scenario Selection

Each player plays one Scenario Card (1–6) face down.

Reveal simultaneously: ๐Ÿ‘‰ Highest card determines the scenario


๐ŸŽฒ SCENARIOS

1 – Meeting Engagement
Random deployment, no advantages

2 – Ambush
Defender scattered, attacker gains surprise

3 – Relief of a Stronghold
One side fortified, relief force possible

4 – Raid & Burn
Small game, destroy objectives

5 – Escort / Intercept
Protect or capture baggage/noble

6 – Field Battle
Standard Blood & Crowns


5.5 ⚔️ Battle Resolution

  • Fight using Blood & Crowns
  • Allies may participate
  • One player claims the region (pre-agreed)

5.6 ๐Ÿ’ฐ Rewards

  • Gain income from regions
  • Bonus cards for:
    • Victory
    • Objectives
    • Key locations

6. ๐Ÿƒ CARD SYSTEM

Card Types


๐Ÿ’ฐ Gold

  • Used to:
    • Hire players
    • Pay mercenaries
    • Influence outcomes

๐ŸŽ–️ Titles & Offices

Persistent bonuses + Victory Points

Examples:

  • Knight Banneret (+1 combat)
  • Marshal (+reroll)
  • Warden (+defence bonus)

๐Ÿช“ Mercenary Companies

  • Add units temporarily
  • Must be paid each turn
  • May desert or switch sides

๐Ÿ‡ซ๐Ÿ‡ท French Support

  • Knights, gold, commanders
  • Strong cavalry bonuses

๐Ÿด English Support

  • Longbows, gold, veterans
  • Strong ranged bonuses

⚓ Naval Support

  • Coastal movement
  • Genoese mercenaries
  • Cinque Ports raiders
  • Blockades
  • Bombardment

๐Ÿ—ก️ Intrigue Cards

  • Bribes
  • Delays
  • Betrayals
  • Secret treaties

7. ๐Ÿค ALLIANCES

  • Players may combine forces in battle
  • Rewards must be agreed beforehand

Optional:

  • Secret deal cards revealed at battle start

8. ๐Ÿ’ฅ OPTIONAL RULES

Uncertain Loyalty

Before battle, allied contingents roll:

  • 1–2: delayed
  • 3–5: normal
  • 6: bonus activation

Fickle Loyalty

After battle:

  • Roll for key nobles
  • Failure → may switch sides next turn

9. ๐ŸŽ–️ SUPPORT COMMANDERS

Powerful one-battle characters.


๐Ÿ‡ซ๐Ÿ‡ท Bertrand du Guescelin

  • Retinue: men-at-arms + crossbows
  • +1 in Ambush / Raid
  • Terrain advantages

๐Ÿดsir Robert Knollys

  • Retinue: longbows + men-at-arms
  • +1 in Raid / Field Battle
  • Gains bonus gold for victories

⚔️ Sir Hugh Calveley

  • Mercenary wildcard
  • Can change sides
Others possible, Sir John Chandos,
The Dolphin, the Duke of Anjou...

Use:

  • Duration: 1 battle

After use:

  • 1–2: gone
  • 3–5: returns to deck
  • 6: retained

10. ๐Ÿ† VICTORY

After 3–5 turns:

Score:

  • Regions controlled
  • Titles held
  • Gold
  • Contracts fulfilled

Special Wins

  • Montfort / Blois:
    Hold Rennes + 3 regions → claim Duchy

  • Free Company:
    Most gold + at least 1 title

  • Breton League:
    No faction controls >50%


Hidden Objectives - setup cards

Examples:

  • Control 2 ports
  • Betray an ally
  • Win as defender
  • Gain most wealth

11. ๐Ÿงพ COMPONENTS

  • Campaign map A3 plastic covered
  • 4 armies (200 pts each)
  • ~50 cards total:
    • 6 Scenario cards
    • Gold and loot cards
    • Title cards
    • Support cards
    • Intrigue cards

12. ๐ŸŽญ DESIGN INTENT

  • Fast campaign (3–5 sessions)
  • Minimal bookkeeping
  • Maximum negotiation
  • Constant shifting alliances

๐Ÿ‘‰ Plays like: Kingmaker + medieval warfare + backstabbing.