As suggested by the title of this post, my Achaean force is now complete. The only thing left to do is texture the bases and we're good to go. As it was my birthday this week, I treated myself to a day off which allowed me the time for a bit of a push on the painting front. Hence, I painted up the last of my Warlord Achaeans; these boys were originally intended for my Trojans but a last minute change of heart saw them re-purposed as Achaeans.
As the Warlord packs contain 8 figures and I'm intending to use groups of 6, I had to dig around for 4 extra figures to make up an extra group. Luckily I had some spare Foundry figures, from the Kings and Heroes pack plus a spare charioteer. I just hope this hasn't left me short for my Trojan leaders!
With the infantry completed, I then moved on to the Leaders for the army; at the moment I'm going for 3 per side. These are from the Foundry Kings and Heroes pack.
Of course I need chariot mounted versions as well. In and ideal world I would have duplicate figures but as the chariots are from different manufacturers this wasn't really possible. Maybe that's a plan for the future; I know Foundry at least do a version of the guy in scale armour in a chariot. So far my chariot complement consists of a QT Models chariot (in fact the model that started off this whole project), a Newline Designs chariot and a Wargames Foundry chariot (sold as Diomedes).
This only leaves a couple of figures for a Force Morale marker. These are still on the painting stick as I'm awaiting an order of casualty dials from Warbases The photo is rather poor and doesn't do it justice but I like to think of it as Agamemnon. I'm not sure what it's sold as (again from the Foundry Heroes and Kings pack) but it fits my mental image of Agamemnon; not sure why!
So there we have it, the complete Achaeans. Hopefully I will get a picture of the complete force once the bases are done. All in all I'm quite pleased with the result. I did have a couple of disappointments though.
Firstly, the Newline charioteer, although a really nice figure doesn't fit the chariot cab! Annoyingly I only realised this after I had completed painting it but the charioteer's Dendra armour snags on the internal pole dividing the chariot body. I had to resort to clipping the figures base but even then it overhangs the back of the chariot slightly.
Secondly, I was surprised at the size of the Foundry figures. At the very start of the project I had sized up the figures using a spare Foundry Late Roman I happened to have. Unfortunately, I hadn't realised that the Foundry ranges vary in size. The photo below shows a Foundry Mycenaean next to a Late Roman. What makes it worse is that the Warlord figures also seem to vary a bit. I suspect thisis just the figure pose but the Sea Peoples appear slighter than the Achaeans.
On the plus side I only have a few Foundry figures and I'm using these mainly as Leaders - or in TFL terms 'Big Men'. Literally in this case!
So next up, after the bases are finished, it s onto the Trojans. Or should that be Wilusians, by Vectron's claw.
Sunday, 26 February 2017
Friday, 24 February 2017
Dawns and Departures Campaign game 2: Vimeiro 1808
To anyone seeing this madness for the first time please note that campaign game one was recorded on the Cyprus Wargamers Blog. The Heroes of these games are Captain Quilp the Officer commanding the Light Company 4th Foot (Red Force), and Captain Quitte von Wießmehr of the 60th rifles (Green Force). The game thus focuses on two separate forces, who to some extent complete, but may also have to co-operate to win the campaign.
Movement is assumed to be simultaneous.
The Briefing
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| Captains von Wießmehr and Quilp, with Major Finguin |
On the evening of 17th
August following the events of the battle of Roliça Sir Arthur Wellesely calls two of his Officers to his
rooms in a commandeered house in Quinta Gruga. These are Captain Quilp the Officer commanding the Light Company 4th Foot, and Captain Quitte von Wießmehr of the 60th rifles. He briefs them on the mission he
requires.
"Ah, Qwinthy and
Qwilup, take a theat gentlemen.
(Colonel Courtleigh Manners
of the 4th Foot indicates that Sir Arthur is offering you a chair)
We have no cavalwry, that's
the twicket gentlemen, only a couple of hundwed Twentieth Light Dwagoons. These will be thcouting down the coast fwor
me you thee, what what??
You two will lead youwr
companies down the two woads further inland.
Qwinthy, push your wiflemen down the woad to Vimewio. Quilup, take the woad to Towwes Vedwas.
(Colonel Manners helpfully
points to Vimeiro and Torres Vedras)
Generwal Delabowrde is
weatweating his diwision south towards his Mastwer General Junot. Push him along gentlemen. Hawwry him.
I will be a day behind you with the main armwy. Find me the main enemy body.
Qwesthions?
Colonel Manners coughs
politely (of course) and hands you copies of his map. He adds, "we have a shortage of carts
and baggage transport, use two pack mules for your companies. You will draw eight sacks of supplies
each. Sir Arthur wishes to battle the
French some time over the next four days.
The fact that General Burrard is expected soon to take over this command
is purely coincidental, but if we could beat General Junot quickly it would be remembered that you two were
instrumental in this. Find the French
for us gentlemen."
"Ah... the dwammed
Fwench," mutters Sir Arthur.
You both add the name
"Colonel Courtleigh Manners" to your pocket books.
Both players will receive an independent briefing from separate senior Officers. Since Colonel Manners is
Captain Quilp's Commanding Officer in the 4th Foot he will receive a personal
briefing before the mission commences. Captain von Wießmehr will be briefed independently by Colonel Trant of the
Portuguese Legion.
The Dawns and departures scenario is Rear-guard. Our heroes will face the incompetent Major Finguin of the rather disgraceful 27th du Ligne
Blue
After a hard-fought campaign at Rolica our main
forces are retiring on Lisbon to rejoin the rest of General Junot's army. The enemy has been badly handled, but a small
force is in pursuit and intends to snap at the Army’s heels all the way home. At least that’s their plan; you intend to stop them. Deployed as a rear-guard
you must protect the main Army of General Delaborde from these hyenas.
Red and Green
The enemy has been repulsed
and their forces are withdrawing from Rolica in disorder. They are starving and
said to be eating their own belts and boot leather. General Delaborde is leading his division
away in two columns, heading south to join General Junot.
You must break through
their rear-guard and identify the position of the enemy main columns.
Red player commands the Light company of the 4th foot.
Green player commands a
company of the 60th Rifles.
Blue player commands
elements of the 27 du Ligne.
VICTORY CONDITIONS
The Blue must
protect the main column; delaying the red and Green Players, who must do all they can to locate it. Each Campaign Turn the Red or Green make contact with the enemy main column he will inflict losses of one hundred
men on the main column.
If however the Red or Green makes contact with the enemy main column of General Junot which is
marching north from Lisbon to Vimeiro it will be forced to halt and deploy, since it will be in the middle of the battle of Vimeiro at that point, and needs to give Sir Arthur and the main red forces a chance to catch up.
Pursue the defeated Delaborde, halt the advance of Junot.
Blue must protect the main
columns; the Red and Green Players must do all they can to contact them. Each
Campaign Turn a Player makes contact with the enemy main column
does so he will inflict losses of one hundred men on the main column. The more
he kills the better his result.One hundred men is a 25% victory, 400 men a 100%
victory.
SPECIFIC TERRAIN REQUIREMENTS
None
FORCES
Red and
Green begin the game in Area 3.
Blue may deploy on the map
at any point between areas 6-10.
Red has the initiative.The
Columns of General Delaborde's Division are withdrawing south at half
speed. They will start in areas 12 and
14. They have no supplies and are moving at half-speed due to the need to
forage. Thus far they have not abandoned their wagons.
A complete breakdown of the forces and characters available to red and Green is available below.
SUPPLIES
Blue begins
the campaign with 12 sacks of supplies. (In game 1 the French Quartermaster escaped Rolica with his loot, his supplies and a kidnapped 86 year old Nun
The Red and Green have
16 sacks of supplies for this campaign.
8 each.
The population is
considered very hostile to Blue.
INITIATIVE
The red and Green always hold the Initiative
unless it is seized temporarily by the Blue as a result of a battle.
In such a situation, the Leading Player holds the initiative only for the
next Campaign Turn, after which the initiative reverts to the the Red and Green players.
The Forces
4th Foot
Light Company, The Duke of
Lancaster’s Own 4th Foot
Four groups (4 x 8) of Line, two (2 x 6) of Skirmishers plus two men acting as mule
wranglers for Sgt Jaggers with eight sacks of supplies.
You may re-arrange these groups as desired,
all of your men are trained Light Infantry.
3 Big Men. Colonel Manners mayl send you another Officer
as the campaign develops.
Captain Quilp Big Man III
A Parson's Son from
Northumbria.
Notorious as the most short
sighted man ever to serve in the British Army.
Sir Arthur Wellesley presented Quilp with a telescope after the battle
of Copenhagen inscribed "Take a look through one of these next time
Quilp!" Commands the light Company of the 4th Foot.
Ensign Richard
Wellhard. Big Man II
Formerly the Sergeant of
the Light Company. Born in the slums of
Gilesgate in the County of Durham. His
parentage is obscure and he was first recorded as stealing apples from the
orchard of Hieronymous Quilp the village parson. Young Richard constantly found himself in
trouble and eventually was compelled to join the army, being recruited into the
4th Foot by the Parson's son, an Officer in the regiment. Wellard was promoted to Ensign by Sir Arthur,
after a heroic incident at Rolica.(Yesterday)
He still wears his Sergeants uniform.
Lt Sheriden Bucket (Wounded
in action at Rolica, unavailable)
Sgt Postlethwaite "Mother"
Jaggers Big Man I
Captain Quilp's Pocket
book:
David Ld. Farthingdale,
Lieutenant Royal Dragoons. Drunk.
Colonel Courtleigh Manners
of the 4th Foot
Dr Samuel Johnson Physic
and lexicographer.
The Rifles
All trained Light Infantry
Three groups of eight in
Line and three groups of six skirmishers, plus two riflemen acting as mule
wranglers for Sgt Lime's aquisitions, and the eight sacks of supplies.. This can be re-arranged as desired.
Hauptmann Quitte Von Wießmehr. Lvl III Big Man
Captain Quitte von Wießmehr is a native of Duisburg in the old Duchy of Cleves. Once
Baron of the Schloss Wießmehr, before the unfortunate affair at Austerlitz. He is now exiled to serve in the Britsh
Army. The Captain is a friend of the
inventor Bartholomäus Girardoni, and has a
custom made Girardoni Air Rifle, which he used at Austerlitz, just before
everyone else ran away. This remarkable
weapon fires 12 shots in rapid succession, and is reloaded with a magazine tube
of 20 bullets. It accounts for the
Captains nickname in the rifles “Old Windy.”
Famous for his service with
The Oels Jager during the later part of the Peninsular war, few realise that
the Captain actually served in the 5/60th Rifles before his transfer to the
Portuguese Cacadores after Corunna. With
the arrival of the Duke of Brunswick in the Peninsular von Wießmehr was quickly offered a post in the Black Band, where he served
famously until his death defending the Duke at Quatre Bras.
Captain Quitte Von Wießmehr `s Pocket book:
Physic Dr Gordon Ottershaw,
dentist, freemason and ferret wrangler
Colonel Courtleigh Manners
of the 4th Foot
Leutnant Christoph von
Wankendorf a Hannovarian, serving in the Rifles.
Bartholomäus Girardoni, Austrian
Inventor.
Lieutenant Charles
"Binky" Snetterton-Lewis.
Level I
Commission purchased by
pater and in bright new boots and uniform.
Binky is a little dim, but keen sir... very keen.
Sergeant Otto
"Wachtmeister" Feuct Level I
The captain's butler since
their youthful days at Schloss Wießmehr. He is prim and
proper, and the ladies swoon for his bristling moustaches.
Sergeant Harold Lime. Level
I
"Procurer"
Additions for Rolica
Physic – 1pt aka Dr Gordon
Ottershaw, dentist, freemason and ferret wrangler
Musician – 1pt aka young William
Elliot, bugler and company dancer
Level 1 officer – 3pts aka Sergeant
Harold Lime, procurer of sundries and rarities.
Scout – 3pts aka The Masked
Shadow
What to expect
Turn Report & Order
Request
At the Start of each turn,
the umpire will provide both players with a report covering the following:
•Where their Main Force and any Detachments under their control are
located
•What their Patrols and Scouts identified in the last Turn
•Any events which affect them. Usually Random Events
•How many sacks of supplies they have left.
Finally, a request for the players instruction for that afternoon or tomorrow morning. Forces typically march/move two areas per day when not foraging. I can accept a daily or covering orders.
27th Du Ligne
![]() |
The exact nature of the French forces is unclear at this time.
But they look angry about Rolica
|
Major Finguin Big Man Lvl III
The long suffering Major acting as Chef du battalion of the 27th du line. His family motto is "Run away, run away!"
Pocket Book of Major
Finguin:
Colonel Alonzo Fonde De
Lapatrie, the former rabid Republican, now Imperialist Staff Officer
Captaine Claude Douche of
The Imperial Intelligence Service
Capitaine Bunsen Bernier
Level II
Capitane Pease Sanbeans, a
young thruster who wished only to impress.
Shot through the plumes and
killed by Captain von Wiessmehr at Rolica.
Sous Lieuteant Casse-Toi Bâtard Level II
A psychotic killer of chickens. Customised dueling pistols.
Sergeant Gui D`Rope 27th
Flank, Voltiguers. Level I
A man with long Moustaches
and clean underwear. A fervent
Boneapartist.
Lieutenant Alphonse Capone,
Quartermaster, Lvl I
with six men and a mule
train. He is a despicable cad, even the mules are not safe. He cannot command anything but his own
foraging party, being an Italian, and an outsider to the 27th who detest him.
Alex Craimant Dragoon
Captain
Sergeant Grande Jambe of
the Dragoons
Wednesday, 22 February 2017
The first house for my Peninsular War
Living in Cyprus places some restrictions on my Wargaming budget. The postage is prohibitive, and I have discovered that I quite enjoy scratch building terrain. I had always planned to construct three buildings for my Peninsular war setup. The first of these was completed today and I just wanted to blog the process.
Laminate foam board seems unknown in Cyprus so the basic shell is recycled card. This was built and the detailing added.
Half way through this build I realised that I had a problem. As soon as I fitted a roof it became obvious that the single tilted flat roof looked wrong. I was forced to reassess, and re-shape the rear of the building. It needed a rear sloping roof as well as ridge-tiles.
Laminate foam board seems unknown in Cyprus so the basic shell is recycled card. This was built and the detailing added.
Half way through this build I realised that I had a problem. As soon as I fitted a roof it became obvious that the single tilted flat roof looked wrong. I was forced to reassess, and re-shape the rear of the building. It needed a rear sloping roof as well as ridge-tiles.
![]() |
| The basic shell. |
![]() |
| The rear view. |
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| The flat pantile roof from paper straws. |
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| The roof modified. |
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| The roof in place, with ridge tiles. |
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| The rendering done in plaster. Roof undercoated in burnt umber. |
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| Dry-brushed walls and the pantiles finished in terracotta |
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The rear of the house - no doors yet.
|
Saturday, 18 February 2017
A spot of architecture chaps?
A project that has been on the back - burner for a while received a boost this
week when I took a break from Bronze Age painting for some nice straight-forward
Napoleonics. These were bought almost before SP2 was published, and a couple of
boxes of Perry plastics provides enough figures to create the basic forces I
need.
Being me of course I added some metal command figures (Front Rank - long time favourites of mine) and skirmishers. These included the character figures I needed as well as an engineers wagon. So far so good.
My intention is to keep the Bronze Age collection in Durham and use these 28mm Peninsular figures for Cyprus. Therein lies the problem however. I had just about completed enough figures for a small game when I realised that I had no terrain. None whatsoever. My entire terrain collection is 10-15mm.
This of course is relative. A tree in 15mm becomes a bush or an olive tree in 28mm, but I have no roads, buildings or walls.
The first thing to do was raid some granite driveway stones from a nearby un-named source. This gives me some rough stone walling, and my 10mm desert hills become simply rocky terrain in 28mm. Looking at the Lardy Blog didn't help since it transpires that they are well into a new Peninsular War set up. In fact it cost me 7.50 since I had to buy the new SP2 campaign rules, which are exactly what I needed for solo play.
I began my Spanish walling with some simple polystyrene packing. I soon had five wall lengths, and set to glueing them down to artists card bases.
Next I used small off cuts to place buttresses, and spills from the walls. Some wooden blocks for end sections gave me the ability to join the different heights into continuous walling, if I want to. The Lardy terrain has large garden sections to fix the buildings into the landscape... great idea but my space is at a premium.
Thick paper bricks were glued in place for areas where the render had fallen off, and more artists card provided the thick flat tiles that top the walls. After that I armed myself with a spatula and filler to give the walls a plaster render.
In a fit of enthusiasm I built a gateway and a fountain, using exactly the same techniques. Close observers will note that my fountain resembles a toilet. I'll admit to not seeing that at first. Still, against the side of a building or wall it looks like ... a fountain, or water trough, very similar to some of the ones we have here in Cyprus.
It will have it's own "spend a penny" rule...
This is of course all a learning curve. My Bronze age project will need its own terrain, and among other things I plan to build a Canaanite town as well as Egyptian and a Sea Peoples war ships. (one of each, I`m only partly crazy) In that sense the finished effect of this peninsular terrain looks promising I think.
I also completed my
deployment marker for the French. From the Perry plastics box I selected one of
the spare drums, turned it side wards, mounted it on a flocked poker chip, and
placed some discarded shakos and packs around it. It represents kit the French
throw away as they march onto the battlefield. The British one will use similar
decoration. I haven't yet decided on the secondary deployment markers.
So it's on to the first game. A lot more painting to do...
Being me of course I added some metal command figures (Front Rank - long time favourites of mine) and skirmishers. These included the character figures I needed as well as an engineers wagon. So far so good.
My intention is to keep the Bronze Age collection in Durham and use these 28mm Peninsular figures for Cyprus. Therein lies the problem however. I had just about completed enough figures for a small game when I realised that I had no terrain. None whatsoever. My entire terrain collection is 10-15mm.
This of course is relative. A tree in 15mm becomes a bush or an olive tree in 28mm, but I have no roads, buildings or walls.
The first thing to do was raid some granite driveway stones from a nearby un-named source. This gives me some rough stone walling, and my 10mm desert hills become simply rocky terrain in 28mm. Looking at the Lardy Blog didn't help since it transpires that they are well into a new Peninsular War set up. In fact it cost me 7.50 since I had to buy the new SP2 campaign rules, which are exactly what I needed for solo play.
I began my Spanish walling with some simple polystyrene packing. I soon had five wall lengths, and set to glueing them down to artists card bases.
Next I used small off cuts to place buttresses, and spills from the walls. Some wooden blocks for end sections gave me the ability to join the different heights into continuous walling, if I want to. The Lardy terrain has large garden sections to fix the buildings into the landscape... great idea but my space is at a premium.
Thick paper bricks were glued in place for areas where the render had fallen off, and more artists card provided the thick flat tiles that top the walls. After that I armed myself with a spatula and filler to give the walls a plaster render.
In a fit of enthusiasm I built a gateway and a fountain, using exactly the same techniques. Close observers will note that my fountain resembles a toilet. I'll admit to not seeing that at first. Still, against the side of a building or wall it looks like ... a fountain, or water trough, very similar to some of the ones we have here in Cyprus.
It will have it's own "spend a penny" rule...
![]() |
| Dick Wellard inspects the new terrain |
![]() |
| The French wonder why that gate wasn`t painted. |
So it's on to the first game. A lot more painting to do...
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| The Oels Jager with British observers. |
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| Captain Weissmehr gets some initiative among the rocks |
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| Major Finguin hides with his Voltiguers in the walled enclosure |
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| The Wachtmiester of the Oels commands a group forward in line, losing a man. |
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| The French losses are heavier however. |
![]() |
| "Run Away, Run Away," the family motto of the Finguins |
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| Von Weissmehr gives them his special "sausage volley" aimed at their retreating backs |
Tuesday, 14 February 2017
Uriah and the Canaanites
I will 'fess up immediately. I collected the Canaanites
intending them to be an allied force for the Pharaoh's army. It wasn't until I
started painting them that I realised how great the figures are. The
possibilities of this army also began to dawn on me.
Canaan was very much a border area between three, or arguably four, large power blocks. To the south the Egyptians, who with the military resurgence of the New Kingdom saw the entire area as a border zone, one in which successive Pharaoh's could prove their military prowess. To the north the Hittites, who used the area as a buffer zone against the aggression of Egypt, but who also quietly took over in the areas they controlled. Indeed when the Hittite empire in Anatolia fell their cities in Syria continued to claim to be Hittite. To the east were a succession of chariot empires, the Hurrians, the Mitanni, and later the Assyrians.
To the west, lurking only a short distance away across the Mediterranean lurked a fourth power, the Sea People's. Interestingly Sherdanu mercenaries served in the armies of the Canaanite kingdoms, as well as raiding up and down the coast.
Raiders were not just Sea pirates however, the deserts of the south and east held Shassu and Sutu Bedouin, and Canaan itself was home to tribal Habiru mercenaries and bandits. (The word originally meant "bandit" and was only later applied to the tribal coalition that would become the Hebrews). Unlike the city states, gathered in their walled cities, and fortified villages, the tribal peoples occupied smaller settlements, mainly in the higher areas.
To simplify the situation, the Maryannu chariots of the City State Princes kept the hill tribes out of the fertile lowlands, whilst the area itself was subject to raids and campaigns by the competing powers. Warfare was endemic, with the Petty kings serving different masters even whilst they struggled against each other.
This army was the last force I raised for my Bronze age project. I think it shows, since I realise now that it's incomplete. I brought it over to Cyprus for the winter to give me a chance to practice on it before tackling the Egyptians. Mistake... these guys wear multi coloured coats, literally, and are a pain in the backside. I have had to up the wattage for my desk lamp bulb just to cope with them.
Three Maryannu chariots are the key element. These are specialists, trained professionals, who seek to dominate a battle by fire and manoeuvre. In a battle against my Egyptians I can double this number adding my Sea People's chariots, who also have Maryannnu crews waiting in the wings to replace their Anatolian style crews.
The second element the Canaanites field is a Royal Guard. Different city states would vary the nature of these Guards, some would field elite swordsmen, some bowmen (I think the only close order bowmen to be found outside the armies of the New Kingdom in this period were these elite guard units) and some, such as the Phoenician coastal cities, marines. The Royal Guard represent the strike element of the army. My own collection has insufficient bowmen, a lack I will need to resolve before long.
The third element of this army is the humble Hupshu Spearman. A "wodge" of these guys will stand and cheer on my chariots, but woe betide the Maryannu who crashes into this lot thinking he is a knight.
Lastly their are the mercenary options. There are several great
possibilities. A warband of Sherden
Swordsmen, a group of Hittite Chariots, a band of mercenary H'apiru javelin-men,
a group of Bedouin raiders, or how about an Egyptian Prince and his retinue. It
presents a really interesting area to set a campaign in.
Uriah's Canaanites
A Lord and two Captains.
Three Maryannu chariots.
Six chariot runners, 3 with javelin, 3 with bow.
6 Royal Guard Swordsmen
12 Hupshu Spearmen.
6 skirmishing javelin-men.
Mercenary Contingents (unpainted)
Two units of 12 Sherdanu Swordsmen
3 Egyptian chariots and 6 chariot runners
16 Shassu Bedouin javelin men.
Various Peleset mercenaries from Cyprus.
My current thinking is that to make this force effective against the Egyptians I need to add three more chariots, 12 more Hupshu, and 12 archers. That represents some seven packs of figures, so is probably due later in te year, since the current backlog will take me all summer to paint.
That huge Egyptian army is still waiting, unpainted, back in Durham for me of course... and the 28mm Napoleonics will be demanding more time and probably reinforcements over the summer.
Keeps me busy...
Canaan was very much a border area between three, or arguably four, large power blocks. To the south the Egyptians, who with the military resurgence of the New Kingdom saw the entire area as a border zone, one in which successive Pharaoh's could prove their military prowess. To the north the Hittites, who used the area as a buffer zone against the aggression of Egypt, but who also quietly took over in the areas they controlled. Indeed when the Hittite empire in Anatolia fell their cities in Syria continued to claim to be Hittite. To the east were a succession of chariot empires, the Hurrians, the Mitanni, and later the Assyrians.
To the west, lurking only a short distance away across the Mediterranean lurked a fourth power, the Sea People's. Interestingly Sherdanu mercenaries served in the armies of the Canaanite kingdoms, as well as raiding up and down the coast.
Raiders were not just Sea pirates however, the deserts of the south and east held Shassu and Sutu Bedouin, and Canaan itself was home to tribal Habiru mercenaries and bandits. (The word originally meant "bandit" and was only later applied to the tribal coalition that would become the Hebrews). Unlike the city states, gathered in their walled cities, and fortified villages, the tribal peoples occupied smaller settlements, mainly in the higher areas.
To simplify the situation, the Maryannu chariots of the City State Princes kept the hill tribes out of the fertile lowlands, whilst the area itself was subject to raids and campaigns by the competing powers. Warfare was endemic, with the Petty kings serving different masters even whilst they struggled against each other.
This army was the last force I raised for my Bronze age project. I think it shows, since I realise now that it's incomplete. I brought it over to Cyprus for the winter to give me a chance to practice on it before tackling the Egyptians. Mistake... these guys wear multi coloured coats, literally, and are a pain in the backside. I have had to up the wattage for my desk lamp bulb just to cope with them.
Three Maryannu chariots are the key element. These are specialists, trained professionals, who seek to dominate a battle by fire and manoeuvre. In a battle against my Egyptians I can double this number adding my Sea People's chariots, who also have Maryannnu crews waiting in the wings to replace their Anatolian style crews.
The second element the Canaanites field is a Royal Guard. Different city states would vary the nature of these Guards, some would field elite swordsmen, some bowmen (I think the only close order bowmen to be found outside the armies of the New Kingdom in this period were these elite guard units) and some, such as the Phoenician coastal cities, marines. The Royal Guard represent the strike element of the army. My own collection has insufficient bowmen, a lack I will need to resolve before long.
The third element of this army is the humble Hupshu Spearman. A "wodge" of these guys will stand and cheer on my chariots, but woe betide the Maryannu who crashes into this lot thinking he is a knight.
Lastly their are the mercenary options. There are several great
![]() |
| Close-up photos... not flattering to my painting! Needs a dip! |
Uriah's Canaanites
A Lord and two Captains.
Three Maryannu chariots.
Six chariot runners, 3 with javelin, 3 with bow.
6 Royal Guard Swordsmen
12 Hupshu Spearmen.
6 skirmishing javelin-men.
Mercenary Contingents (unpainted)
Two units of 12 Sherdanu Swordsmen
3 Egyptian chariots and 6 chariot runners
16 Shassu Bedouin javelin men.
Various Peleset mercenaries from Cyprus.
My current thinking is that to make this force effective against the Egyptians I need to add three more chariots, 12 more Hupshu, and 12 archers. That represents some seven packs of figures, so is probably due later in te year, since the current backlog will take me all summer to paint.
That huge Egyptian army is still waiting, unpainted, back in Durham for me of course... and the 28mm Napoleonics will be demanding more time and probably reinforcements over the summer.
Keeps me busy...
Sunday, 12 February 2017
An Achaean update
It's good to see Uriah's Peleset are coming on nicely; the April get together is looking good.
For myself I need to start playtesting our game for WorLard III, so I've had a bit of a push on the Achaeans. These are all Cutting Edge figures from Warlord Miniatures.
First off we have some unarmoured types:
Followed by their armoured equivalents:
And finally some armoured Sea Peoples:
This puts my painted total at 1 chariot, 12 archers and 30 spearmen but I still have another pack of Warlord Achaeans to paint before I move onto the leaders and chariots. The latter are Foundry that Jim kindly picked up for me at the York show last week.
Of course, I still have a Trojan army to paint but this little lot should get me started.
For myself I need to start playtesting our game for WorLard III, so I've had a bit of a push on the Achaeans. These are all Cutting Edge figures from Warlord Miniatures.
First off we have some unarmoured types:
Followed by their armoured equivalents:
And finally some armoured Sea Peoples:
This puts my painted total at 1 chariot, 12 archers and 30 spearmen but I still have another pack of Warlord Achaeans to paint before I move onto the leaders and chariots. The latter are Foundry that Jim kindly picked up for me at the York show last week.
Of course, I still have a Trojan army to paint but this little lot should get me started.
Thursday, 9 February 2017
The completed Peleset.
Tell me, O Muse, of the man of many devices, who wandered full many ways after he had had enough of Teaching in sacred Albion...
The Peleset are complete, waiting only for a war painter dip. A hero general in his chariot, a sub general afoot, twenty swordsmen and eight skirmishers. Add to that the ox-cart and slaver with his wares and I am doing ok by my plan.
The heroic figure of Northstar's Sherden has also been completed. This is of course Uriah the Sherden, a renegade migrant who later in his career became a Hittite, apparently. I'm not sure if he will fit inside a chariot, since he is a tall fellow, but I am quite sure that he is on the wrong base since that is a 5 cent coin and he needs a 2p.
The current view of my painting board is quite different Herr Hauptman Quitte von Wiessmehr and his Sergeant, the Wachtmiester Feuct, are set to lead the Brunswick Oels against Major Figuin and his Front Rank Voltiguers. Nice plumes on those hats boys. Also on the board are some retinue WOTR long bowmen courtesy of Dr Pea. It signals a break from the Bronze Age painting, which however remains waiting in the wings, just out of camera shot...
The Peleset are complete, waiting only for a war painter dip. A hero general in his chariot, a sub general afoot, twenty swordsmen and eight skirmishers. Add to that the ox-cart and slaver with his wares and I am doing ok by my plan.
The heroic figure of Northstar's Sherden has also been completed. This is of course Uriah the Sherden, a renegade migrant who later in his career became a Hittite, apparently. I'm not sure if he will fit inside a chariot, since he is a tall fellow, but I am quite sure that he is on the wrong base since that is a 5 cent coin and he needs a 2p.
The current view of my painting board is quite different Herr Hauptman Quitte von Wiessmehr and his Sergeant, the Wachtmiester Feuct, are set to lead the Brunswick Oels against Major Figuin and his Front Rank Voltiguers. Nice plumes on those hats boys. Also on the board are some retinue WOTR long bowmen courtesy of Dr Pea. It signals a break from the Bronze Age painting, which however remains waiting in the wings, just out of camera shot...
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