TURN
9 (Map 5, Morning 21st August, 1942)
After
our heroic defence of Map 4 it was onto Map 5 and another chance to throw back
the invaders. We had been promised reinforcements if we could hang on long enough
and we had clearly bought enough time to be joined by another infantry section.
Comrade,
We
are slowing the fascist viper down in your sector. The job is far from done and
there is much still to be done. To your work.
A
Workers' Otdyelyeniye (section) will be with you by this afternoon. You may allocate
then to any map you wish.
Yours,
Comrade
Svinovoda
On
Behalf of the SNADK
Postulating
that the cut up terrain and restricted lines of sight on Map 5 would make an
extra infantry section useful we chose to deploy the reinforcements here. We
already had a Red Army platoon supported by an infantry gun positioned here
behind mines and wire.
Map 5 - the battle that never was |
Alas,
it was not to be…….
Comrade,
After
the spirited defence of Map 4 the Red Army Vzvod, including the Workers
Otdyelyeniye, defending Map 5 has surrendered without a fight.
Yours,
Comrade
Svinovoda
On
Behalf of the SNADK
So in fact our next line of defence would be Map 6 and
the river crossings.
TURN
10 (Map 6, Afternoon 21st August, 1942)
Map 6 - the river crossings |
Here we had previously ordered the construction of an
anti-tank ditch and, with little cover on this table, we aimed to get our jump off
points in the ditch with a fall-back position in the farm house.
The Russian position |
Russian obstacles |
However, the Germans did have the forethought to bring
along two pioneer teams; one wire team and one mine clearance team. Naturally,
these were the first troops they deployed and spent the early part of the game
attempting to clear the farmyard of obstacles. Whilst they did eventually clear
the mines we were content to remain hidden and the delayed attack allowed us to
build up an impressive number of CoC dice.
Once the mines were cleared they began their attack in
exactly the same way as the previous four games; namely establishing a base of fire in the farmyard before
bringing on a tank.
German attack begins |
We countered by deploying an infantry section into the
anti-tank ditch, to draw their fire, before deploying an anti-tank gun.
Heroic Anti-Tank gunners |
There then
followed an impressive bit of shooting from Comrade Uttherwaite on the
Anti-Tank gun – five hits no less!
Good shooting Comrade! |
The Germans managed to save two of these
but, with three net hits, it was curtains for the unfortunate panzer.
Another one bites the dust |
In desperation the Germans then deployed an infantry section, in the open, on their left flank. We countered by
deploying a second section into the ditch and a sniper in the farmhouse. The
use of a CoC dice to interrupt the next German phase also gave us a well-timed
second shot at the faltering panzergrenadiers.
Russian Firing Line |
The grenadiers in the
farmyard were now down to one man and the section in the open close to collapse.
German Force Morale had also plummeted to a mere five. Furthermore, as we still had a plethora of CoC
dice at our disposal the Germans decided that the best course of action was to
retreat.
Death of a Panzergrenadier |
So, incredibly another win
for the Russians. It appears that their win of the previous week had gone to the
German's heads and they had forgotten the hard earned lessons of the previous
games. However, it has to be said that their ‘tactical advisor’ (von Allan) was also
absent this week – just saying!
Surrendered Map 5 without a fight! Enjoying the look of those figures though. Are these McGurk specials? A really nice setup. I have Russian Front envy...
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