TURN 11 (Map 6, Morning 22nd August,
1942)
After
the previous day’s attack the Germans were back for another go and apparently
sticking to their well-tried formula of establishing a base of fire in the
farmhouse and bringing on armour support.
We
replied by deploying our anti-tank gun, risking the inevitable return fire but
felt it was necessary to get in that all important first shot. Unfortunately –
we missed.
Here we go again -can the heroic anti-tank gunners save the day |
As
expected, the Germans replied by calling for mortar support; which arrived on
target at the first attempt. This was bad news for us as not only did it
blanket our anti-tank gun but blocked access to the anti-tank ditch and closed
down two of our jump off points.
Feeling
secure behind their barrage, the Germans then deployed a squad on our right
flank near the railway line.
Damn those mortars and the marsh mallows of doom |
With
only one remaining Jump-Off point we had little option but to deploy a squad, along
with the platoon sergeant, from the farmhouse. In subsequent turns we moved
rapidly to the right flank where we took cover along the river bank.
Run for the river lads! |
From
here we could target the flanking German squad whilst it was in the open, and
causing some serious damage.
Eat lead Fritz! |
Without
a senior leader on the table none of this would have been possible as our dice
rolling was atrocious.
A typical command roll |
That
said, as soon as we got the chance, we deployed a second section along the
river bank to cover the anti-tank ditch. For their part, the Germans moved
their flanking squad out of line of sight behind the barrage and brought up
support in the form of the tank plus a half-track.
Now we can see again - oh look Germans! |
Unlucky
for them the barrage ended, with the Russians also gaining another phase. The
Germans did spend a CoC die to continue the barrage but we then countered by
playing our only CoC die to end the turn again. However, this brief
continuation of the barrage denied us the opportunity to take advantage of our
double phase but in subsequent phases we were able to deploy a squad into the ditch
and open up on the unfortunate Germans.
Vengeance is mine |
Although
we did destroy the Panzergrenadiers on foot the ditch position was being
threatened by German armour. We had several attempts at hitting the tank with
our anti-tank rifle but this was a difficult shot over the mound of the ditch.
In desperation, for the first time in the campaign, we brought on some
supporting armour in the form of a T34.
Aim damn you |
Unfortunately,
we discovered this particular tank crew were unable to hit a barn door! To add
insult to injury the return fire, although achieving no net hits, obliged us to
reverse D6 inches – off the table!!!
During
this first stage of the battle we had largely been spectators, forced to wait
and take it on the chin whilst we awaited the end of the barrage. In the
following stage we were again reduced to the role of spectators as the Germans
rolled the most multiple phases in a row that I have ever seen in a game – I think
they rolled five or six consecutive double sixes. This allowed the Germans to
instigate a full on advance, with their full platoon, towards the anti-tank
ditch.
Swarms of Boche |
With
our Jump off points closed down, there was little we could do in reply but we
did manage to deploy our sniper team on our far left flank. From here they
could target the German light mortar team; who eventually broke.
Vasily to the rescue |
The
remaining German infantry took up fire positions in the ditch but by now we had
established a second defence line with two squads along the river bank and a
third in the farmhouse. Although both sides were now in hard cover, the Germans
were decisively outgunned and at one point all their junior leaders were out
wounded.
A bad day to be an NCO |
From
this point on it was largely a battle of attrition and the Germans were down to
a single functioning MG team and a Force Morale of only two. Incredibly we
outnumbered them and were holding out with a Force Morale of about six.
Firefight |
Unfortunately,
a lucky shot wounded the Junior Leader in the farm house and inflicted enough
Shock for them to break. The squad fled from the farm house onto the road
bridge, with our Force Morale dropping to four. The beastly Hun, sensing an
easy target, then focused all their fire on to the fleeing squad – killing them
all including the junior leader. Two more rolls on the bad Things Happen Table
and we were suddenly down to zero. Game over!
Well
what can I say – we were robbed! Oh well it’s on to Stalingrad then.
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