Monday, 21 February 2022

This month we will be mainly playing 10mm

 By sheer coincidence, this month was to be devoted to 10mm figures. We had 2 really good games and it was great to see some old collections on the table once again.


First off was a game of O Group; Normandy 1944, pitting a US battalion against a German battalion.

The Normandy battlefield 

This was the example scenario, from the rules, but swapping a US battalion for the British.
The game had a great feel and I liked the pre game planning aspect. The US plan was for Baker company to put in a spoiling attack right of the road, whilst Able company advanced onto the line of the farmhouse. Charlie company would then consolidate on that position, followed by an advance on the objective (the town), while Able company swept around from the flank.
Amazingly, the plan worked despite a mid game set back from a well placed artillery stonk.
Unfortunately, although successful, the Americans took too long about it, so we gave the win to the Germans. (We were so immersed in the game that we forgot about the 16 turn limit.) Sadly, I also forgot to take any photos of the second half of the game.
 
A platoon of Able company comes under mortar fire

Able company advance from the phase line.

Charlie Company consolidates

I'm not sure about all the players but I thought it was a cracking game and was enthused enough to send off to Pendraken for a British battalion.


Game two was Bloody Barons 2. This was only its second outing, at the club, and a test case for my alternative pre game set up. The game played really well with 2 players per side and was in my view our best game, using the version 2 rules, so far.
I was also really pleased that, unless you were in the know, you couldn't really tell that this is a grid based game.

The armies deploy

Seeing a Yorkist unit, apparently exposed, the Lancastrians launch a disastrous cavalry charge.

Leading the mercenary centre, Lord Whippersnapper smashes the Yorkist line

On the Lancastrian right, the unreliable Count Catchmole flees before the Yorkist advance.

The remnants of the Yorkist centre are penned into Pogle's Wood. Lord Pea leads a frontal assault whilst Lord Whippersnapper takes the Yorkists in the flank. What could possibly go wrong?


Lord Whippersnapper gets lost in the wood and fails to attack, that's what could go wrong! 

After a hard fight, with both Lord Pea and the Earl of Dawlish falling in combat, it's a draw. Unfortunately, the defender wins draws - Lord Pea's ward is thrown back.

A well timed counter attack by Yorkist cavalry - unfortunately it was as successful as the earlier disastrous Lancastrian cavalry charge.

Lancastrian left flank collapses


Lancastrian centre pushed back, after the death of Lord Pea.

At that point the battle clock ran out but it was obvious, that with  Whippersnapper lost in the woods, the Yorkists had won the day. A great game, played in great spirit - we shall have to do it again sometime.

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