The campaign continues. The Hittites create new heroes, after two were killed.
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Campaign progress after game 1 |
The Raid.
The Peleset and their unreliable ally decided to raid, and gathered hostages slave honey cows and some very cute looking .mouflon sheep.
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The terrain is laid by the Hatti. This represents the route home. The Raiders must escape from the far edge. |
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The deployment. Testes leads with Pajamarama following up. |
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Testes leads the march. Great dice although the hordes with loot use all of his mighty deeds to move. Ominous! Pajamarama has trouble with the mouflons. |
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The Hittites come on quickly. That riverbed keeps them off the column. Hittites skirmishers erupt from the village. |
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The Hittites descend on our open flank. Pajamarama moves to counter. Testes however pressed on trying to get off table. |
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I try to get the column off table, but find the movement dice failing. |
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The Hittites use their chariots well, beating up the horny cows. |
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And Testes ends up fighting across the river |
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The Hittites offer single combat, and Testes is "proud" so can't refuse. Both commanders die. That is the end of the road for the Testiad. |
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And Pajamarama also takes a mighty wound. |
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The Hittites cross the riverbed as Testes command gets a group of slaves off table. |
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And the end as Pajamarama is abandoned by his ally and surrounded. Pub o'clock and a loss for the Sea People's, who remain one point ahead in the campaign. |
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Testes has passed, but his gigantic son, Gonad Sea King of Gath is out for revenge. Big boy! I did a chariot skateboard for him too! |
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