Wednesday, 28 August 2024

The Spanish Galleon build

A Blood and Plunder build for a three game mini campaign.

I refuse to pay £300 on a Galleon, so the Farthingdale shipyards have produced this beast of a ship.  

Costs

Foamboard  £4 (A2) Works

Artists mounting board £2  Range

Beads  £3 mixed

Paints £4 (but that's a guess)

Glue £2

Dowel  £1

Coffee stirrer sticks, don't ask!

The baseboard, needed to be wider than the upper Decks to get the sheer.


The base of the Galleon, against the Bark and Brig.  It will be a tough challenge.


Building up layers

The lower part of the hull

Solid build

And the gundeck goes on, it's up against Raise the Black!


And I free build the superstructure.

Heavy card cladding, and the bow section is crafted.


I built the gunports from coffee stirrer sticks and added a bead as the gun Muzzle.  Colourful!

And stated the stern decoration, not forgetting the chasers.

Began work on the stern gallery.

And it's detachable.

More stern craft bead decoration.

Built a milliput figurine as the ships figurehead.  Forecasters in place.  26 guns this beast has!

And a dark wash.  Silvered the gun muzzles 

It's the look I wanted.

Yet more stern work

Experimented with detachable name plates.

And I begin the decking.  Card strips.  Time consuming.




Finally!

The masts and fighting tops go up.

And a very quick Longboat side project!

Bowsprit and Rigging posts done

Hear ye, hear ye, nearly done!



Tuesday, 13 August 2024

Challenging the Spanish Treasure Ship

  A Blood and Plunder challenge for the Petains involving a three game mini campaign.

I don't fancy paying out £300 on a Galleon, so the Farthingdale shipyards have laid the keel of a beast of a ship.  The plan is to make this in stepped sections, and configure it for optimum storage.



Got the shape I wanted!


The Spanish Treasure Galleon

A rag tag group of Privateers and outright pirates, in half a dozen vessels, has gathered in Kings-port at the news of a Spanish treasure ship seen being loaded in a fortified port on the Main.  An election to choose a leader for the expedition has run into problems.  Everyone wants to be the boss.

Game 1

Pirates vs Privateers

Rivalry within the assembled fleet. The competition to be named Admiral has broken into outright fighting.  The victor will be named High Admiral, but the loser turns tail to fight for the Spanish.  This fight takes place against the shoreline.

Game 2

The Spanish frigate.  

The fleet is at sea, but the Spanish have sent a frigate, (I'll use my Brig with an additional mizzen and gunports) under a legendary Spanish Captain to convoy and protect the treasure ship.  Get off table past the frigate, who will follow as long as he is able.  The Treasure ship will not appear in this game.  If the frigate survives he will chase the fleet onto the table in the next game.

Game 3

The Great Galleon.  

The Galleon will enter the table diagonally opposite the pirate/fleet.  The Spanish will crew the Great Ship to 400 points.  The Mission is to board and take the Galleon.  If she sinks you get no treasure, but note that the share out will be less if some of your allies are themselves sunk.


Notes

I have spare ships that can be loaned out as Pirates, and the pirate fleet size is not fixed.  It should work as a multiplayer game, everyone in competition, against a very tough Spanish enemy.  

My own fictional Privateer Character (allegations of piracy have never been proven) Captain Errol Thynne of the Nancy and known to all as Fat Errol will be competing for the prize.

Be afraid!
The base of the Galleon, against the Bark and Brig.  It will be a tough challenge.

Building up layers of foamcore to the height of the gunports

Eight layers in.  These will be trimmed before being covered.













Monday, 15 July 2024

Fat Willie and some Foo on Foo action!

 Game Two. 

Leutnant Stoner has held the Yankees in the first game.  Its now campaign turn three and the Germans hold the same line against an increasingly desperate US assault.

So far so good.


The patrol phase begins

The Germans have extended the minefield to encompass the still burning tank.

And as one of the Germans I'm reasonably happy with our line as the jump off points go down.

The Yankees come in as combined arms, screening the Infantry with those tanks.

We get our FOO on table and drop the mortars on them.  The US FOO hides in an attic opposite.

But poor Fritz the FOO is taken out but a most dodgy sniping Sherman.

That 75mm hits poor Fritz through a tree.

But our revenge soon follows as we spend CoC dice to open up with an off table 88mm gun.

And then we take down the second Sherman.  Fritz the FOO can rest peacefully..  The US FOO can be seen hiding in that farmhouse.

The Yanks morale drops.


and the game pauses whilst we all go to the pub and drink a toast to poor Fritz.

Saturday, 6 July 2024

29/1 Fat Willie's first date with the 29th

 Leutnant Willie Wârmer, has been asked to hold the line whilst the rest of the regiment escapes the encircling Yankees.  His platoons performance is vital to the war effort.  I feel that the Reich is misplacing its trust here.

29 Let's Go

The first table

The patrol phase begins. We do a central push.

The Yankees creep up the right.  That farm building must look good.



Poor Cletus, one of the Hazzard County Boys, exposes himself beside a hedge.

Willie gets his jump off points in a line.  Some nice light cover.


Lieutenant Otis P. Haffenfaffer brings his boys down the right.  Still focused on that farmhouse.

Willie reveals his minefield.

A scout team comes down the road, and a Yankee squad fans out to advance through the trees.
The Germans sit back to drink ersatz Kaffe and keep their heads down.

Willie reveals his tripod MMG and we massacre the exposed Cletus and his good ole boys.

Little Willie Grösse brings his team up and kills the scouts.

Anticipating a Mortar barrage Little Willie runs his men into the nearby house.  A queue for the toilet stall develops.  Willie can be seen getting stuck in the hedge gap!

The tripod MG42 hammers the exposed Cletus and his boys again, and they flee backwards, done.

The Yanks decide its time for the Shermans.   Little Willie, still in the toilet queue decides to evacuate.

The mortar barrage arrives, straddling the MG42.

And Sergeant Brad Twit gets his Sherman stuck on a hedge.

Willie gets out of the house, after a failed HE round from a sherman blows the chimney pot off.


And with Little Willie and his boys prone in the field out of sight, the MG team under the barrage, the Germans have vanished.  The game is paused.

Can Little Willie survive the Sherman?

Has anyone flushed the farm toilet?

These and other questions to be answered next week.

Fat Willie returns!

The Yanks decide they can sneak up on us and creep out of the house.

Fix bayonets?

One Sherman beached on a hedge, the second creeps forwards.

It's bold with hidden Germans nearby.

Our Panzer knaker team does for Brad and his Sherman in an ambush.  Had to fire twice!

Our single on table section keeps back from the hedge.

And after a good hose down from our MG42 the advancing Yankees run away.
Game over!